Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. This game never had a release, because it did not exist until What this Wikia is actually about is the culmination of several years of work by true Dragon Ball Z fans, a small group of fighting games aficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him! Actually no, that is a lie. Hyper Dragon Ball Z was a hit on arcades in the summer ofwith its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions.Today is Saturday April 11, The wiki currently has 27 articles since April 10, There is a total of 0 active users this month. Power levels establish tension and drama. They could just write it in text like they did with the description.
I do agree with you though, and it's annoying that the only way to access the manuals is in the character files instead of just on a website or something. To be fair, the XYZABC button nomenclature is from MUGEN itself, not just Hyper DBZ.
That means anyone who doesn't use those exact buttons will be confused.ĭamn we gotta wait forever for a non full screen option. This control scheme really helps, but the guides don't compensate for the different control scheme. I'm not really a technical fighter player, but that's not very noob friendly.
I also don't like how in the manual it just shows buttons instead of saying "Strong Punch" "Heavy Kick", as it greatly confuses my button set up and messes up my train of thought. I've already contacted Balthazar about some glitches I found, so hopefully if he replies I'll tell him about including both a windowed and fullscreen mode in the next build. Satan and Saibamen) was windowed but the current build (playable Gohan and Freeza) is fullscreen only. The first build (the one with playable Mr. Weejus wrote:Yeah, I have this problem as well. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.Īn author can do whatever he wants with the characters, that's not false. The audience wants to know that the world they're following has rules. Which, in fairness, is what happens, but the audience wants to be fooled. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. It was pointless tension, pointless drama made just to suck in the viewer. If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds.
People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. wrote:I've explained before, I'll just paraphrase myself.